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contributing:blender:remap

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contributing:blender:remap [2019/11/12 09:06]
willhavehad created
contributing:blender:remap [2020/04/18 14:15] (current)
willhavehad [Remap] made template its own section, added information for start file
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 +====== Remapping and Baking ======
 +
 Blender'​s Cycles rendering engine allows any material to be baked to any UV map. This allows remapping, vertex painting, generative materials, and more to be rendered to a mapping that works in game. Follow the steps in one of the subsections under "​Create a new material",​ then the steps in "​Bake"​ Blender'​s Cycles rendering engine allows any material to be baked to any UV map. This allows remapping, vertex painting, generative materials, and more to be rendered to a mapping that works in game. Follow the steps in one of the subsections under "​Create a new material",​ then the steps in "​Bake"​
  
-====== Create a new material ======+===== Getting Started ​=====
  
-===== Remap ===== +It is recommended that you follow the [[contributing:​blender:​liverysetup|Preparation]] tutorial ​or open [[https://drive.google.com/open?​id=1P6d2_xXO3ilwgNcpMvIAHviz7vZR1Xmk|this start file]] for Blender 2.80 and later, then import your OBJ before continuing with this tutorial.
-Remapping ​is creating a new UV map. This allows removing discontinuities ​or changing/removing warping/curling/nonlinearity that exist in the template.+
  
-==== The UV Map ====+===== Create a new material =====
  
 +==== Remap ====
 +
 +Remapping is creating a new UV map. This allows removing discontinuities or changing/​removing warping/​curling/​nonlinearity that exist in the template.
 +
 +=== The UV Map ===
 +{{ :​contributing:​blender:​2020-01-04_10_40_56-blender.png?​200|Blender 2.80 and later}}
 +{{ :​contributing:​blender:​2020-01-04_10_43_35-blender.png?​200|Blender 2.79 and earlier}}
   - With the 3D object to be remapped selected, in the ''​properties''​ panel, ''​Data''​ tab, press the plus icon in the ''​UV Maps''​ section to create a new UV map.   - With the 3D object to be remapped selected, in the ''​properties''​ panel, ''​Data''​ tab, press the plus icon in the ''​UV Maps''​ section to create a new UV map.
   - Press ''​tab''​ to switch to edit mode. Press ''​u''​ to bring up the unwrap menu.   - Press ''​tab''​ to switch to edit mode. Press ''​u''​ to bring up the unwrap menu.
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     - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail     - For other unwrapping methods, there are many existing tutorials that cover UV mapping in more detail
   - Before following the steps in ''​Bake'',​ select the first UV map from the ''​properties''​ panel, ''​Data''​ tab   - Before following the steps in ''​Bake'',​ select the first UV map from the ''​properties''​ panel, ''​Data''​ tab
 +
 +=== The template ===
 +
 +This part is optional, but it is generally useful to export a template so that you can create a texture that aligns with your remap.
 +
   - switch to the ''​UV/​Image Editor''​ (2.79) or ''​UV Editor''​ (2.80) from the drop-down icon in the corner of the 3D view   - switch to the ''​UV/​Image Editor''​ (2.79) or ''​UV Editor''​ (2.80) from the drop-down icon in the corner of the 3D view
   - Press ''​a''​ to select all   - Press ''​a''​ to select all
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   - Create a texture using the exported UV layout as a template, as you would a livery using the standard template   - Create a texture using the exported UV layout as a template, as you would a livery using the standard template
  
-==== The Material ​====+=== The Material ===
  
 +If you are using the start file linked above, you can start with ''​bake uv.001''​ to bake UVMap.001 (or duplicate this material to bake aditional UV maps). ''​view uv.001''​ can be used to preview a texture on the remap, and ''​view composite''​ can be used to preview the combined texture on the standard map and the texture on the remap.
 +  ​
   - If you are using blender 2.79 or earlier, make sure you are using the ''​Cycles Render''​ engine (drop down menu at the top of the window)   - If you are using blender 2.79 or earlier, make sure you are using the ''​Cycles Render''​ engine (drop down menu at the top of the window)
   - in the ''​properties''​ panel, ''​Material''​ tab, press the plus (2.79) or two pages (2.80) in the material selection drop-down to create a new material.   - in the ''​properties''​ panel, ''​Material''​ tab, press the plus (2.79) or two pages (2.80) in the material selection drop-down to create a new material.
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     - Make sure the disconnected ''​image texture''​ is selected (this makes it the target of the texture bake)     - Make sure the disconnected ''​image texture''​ is selected (this makes it the target of the texture bake)
  
-====== Vertex Paint ====== +===== Other Material =====
-This section to be completed; sorry for the inconvenience. +
- +
-====== Other Material ​======+
 For any other materials, just add a disconnected ''​image texture''​ as the texture bake target For any other materials, just add a disconnected ''​image texture''​ as the texture bake target
  
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     - Make sure this ''​image texture''​ is selected (this makes it the target of the texture bake)     - Make sure this ''​image texture''​ is selected (this makes it the target of the texture bake)
  
-====== Bake ======+===== Bake =====
 Once you have a material with a disconnected ''​image texture''​ selected Once you have a material with a disconnected ''​image texture''​ selected
  
contributing/blender/remap.1573567589.txt.gz · Last modified: 2020/01/08 04:51 (external edit)